Monday 9 March 2020

Space Popular presents six projects that challenge the physical and virtual future of architecture

Space Popular: Freestyle

Space Popular is exploring how virtual reality and mass production are set to disrupt architecture. Founders Lara Lesmes and Fredrik Hellberg talk Dezeen through six of their experiments.

Lesmes and Hellberg founded Space Popular in Bangkok in 2013. Now based in London, they work on a diverse range of projects, including exhibitions and installations, as well as architecture, interiors and furniture.

Several of their projects explore the idea that VR is going to revolutionise architecture in the near future, as people increasingly spend time inside virtual buildings and augmented spaces.

"This technological ability for you to be in many places simultaneously impacts the kind of buildings that you want to see, the buildings you want to build and the type of environments you want to have," said Hellberg.

"You look at social VR platforms and 90 per cent of them include some kind of enclosure, even though you could just be on some plane" added Lesmes. "It highlights the role that architecture plays in structuring behaviour."

Hardware and software of architecture

The duo apply the same kind of systems-based thinking used in VR to their architectural projects. They believe that standardisation and mass production can facilitate new forms of craftsmanship.

"We're interested in the software of architecture, the effect it has on culture, but we also really enjoy projects that dealing with hardware issues, like fabrication techniques," said Hellberg.

Here, Lesmes and Hellberg talk through six projects that embody their ideas:


Space Popular: Value in the Virtual

Value in the Virtual

This installation at ArkDes in Stockholm in 2018 was Space Popular's first exploration of how physical and virtual architecture can be overlaid. It suggested that existing spaces around the city could be transformed by the arrival of the digital.

"It's a very large thesis on the coming of the virtual and what that will mean for architecture," said Lesmes.

"The focus was on how we assign value to physical architecture and seeing how much of that can translate to virtual," she continued.

"We realised that things that are quantifiable, such as the location or the materiality, do not apply to the virtual. The only things that apply are the immaterial and qualitative aspects. It's all about the experience."


Space Popular: The Wardian Case

The Wardian Case

This large container takes its cues from the devices used to transport rare plants in the 19th century. Here, the container is carrying history from its setting, the Palazzo Reale in Milan, into a new digital future.

The tapestries that hang in the palazzo illustrate the Greek mythology of the Argonauts. When visitors put on headsets, they saw the same characters through the new medium of VR.

"We were interested in looking at the tapestry as the floppy disk or USB stick of its day," said Hellberg. "We created a virtual reality experience where you could interact with the Argonauts, allowing them to continue travelling through history."


Space Popular: The Venn Room

The Venn Room

Just like a Venn diagram, this installation from the Tallinn Architecture Biennale 2019 suggests what might happen when virtual reality allows two or more physical worlds to combine.

It imagines that, when people in separate places communicate with one another through VR, a new environment will be created that is an average of their two homes.

"We were speculating that, over these years, these intersections become sentimental," said Hellberg. "So like grandpa's dresser and your IKEA table, and the way that they meet every single day, becomes meaningful."

"This will be a real life IKEA problem in 10 years. It will be a big deal," he added.


Space Popular: Brick Vault House

Brick Vault House

Space Popular's first completed building is a four-bedroom house shaped by a bright green steel frame and shallow vaulted ceilings. The building's unconventional superstructure is designed to be easily adapted to suit any site, allowing the building to become an attractive  prototype for standardisation.

"It's about making experiences in ways that actually make sense in the way they are produced," said Lesmes. "It doesn't necessarily mean that you go for 'the less is more' approach."

"Others in our generation who do stuff that looks similar would often be referred to as extravagant," added Hellberg. "But actually all the built work we do is incredibly efficient."


Space Popular: The Timber Hearth

The Timber Hearth

At the Venice Architecture Biennale in 2018, Space Popular presented a model for a new construction system using engineered wood. It is based on the idea that someone might buy a half-built home and finish it to their specification.

The design consists of a timber "hearth", offering heat, ventilation, water, electricity and structure. The rooms of the house would then be built around the outside.

"There have been a lot of really exciting projects in the last 10 years thinking about how a house can be affordable if you skin it out. What we're trying to do is the reverse," said Hellberg.

"You have a framework that gives you some basic order, whilst leaving a lot of freedom," added Lesmes.


Space Popular: Freestyle

Freestyle

Space Popular's latest exhibition, currently on show at the RIBA in London, charts the last 500 years of architectural history. Using VR, it explores how architectural style has always been shaped by changes in mass media, from the magazine to the video game.

With the arrival of VR, the pair suggest that architectural style is about to change more radically than ever before.

"We think that there's a shift coming in the next 20 years, where we will be able to draw a line in the history of media in architecture," added Hellberg.

"In the past, we were interacting with our body being removed. From now and onwards, the body is being brought into the medium, and the medium itself becomes architectural. This is why it is so urgent for us to be asking these questions."

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Chinese designers devise products for protection against coronavirus

Six Chinese designers devise products for protection against coronavirus

Six designers from China have created a series of conceptual products that aim to improve public health in the wake of outbreaks like the coronavirus, from an ultraviolet sterilising lamp to a DIY upper body capsule.

Designed in response to the current outbreak of coronavirus disease (covid-19), the series of six product concepts are designed to protect both the user and those around them from the spreading of infection and disease.

The outbreak was first reported in Wuhan, China, and has since spread globally. More than 100,000 cases have been reported in more that 100 countries around the world.

The series is named Create Cures, which can be abbreviated to CC. This is a reference to the common unit of measurement of cubic centimetres that is used in medical treatments – a deliberate choice from the group of designers.

"We believe the coronavirus will be over soon, however, as humans, we have to face more possible challenges of public health in the near future," said Frank Chou, who initiated the Create Cures project.

"As designers, we have to redefine what design is, and what we can do as designers – what we can donate," he continued.

"It will be a long term non-profit project. It is just a beginning, we hope more designers and people in the creative industry, the media and other organisations can join us, to create for the real world."

Read on to see the six design concepts that aim to improve public health:


Six Chinese designers devise products for protection against epidemics

Sterilising Lamp by Frank Chou

Frank Chou's Sterilising Lamp combines an ultraviolet (UV) light with a tray, and would ideally be kept by the entrance to the user's home for them to put items in such as their mobile phone, keys or wallet as they enter the room.

The user would press the cover body to activate the internal UV light source, the body then lowers to cover the items in the tray with the UV light. After 60 seconds the cover automatically rises to reveal the now-sterilised items again.

Frank Chou aimed to create an "unconscious design" when creating the lamp, which he hopes can blend into the home and become part of people's daily routine, as opposed to a disinfection method that they consciously have to think about doing.


Six Chinese designers devise products for protection against epidemics

DIY Safe Capsule by Ben Wu

Ben Wu's Design for Impact Triplet comprises a cubic "capsule" that people can assemble themselves to use at work while working from their desk and eating.

According to the designer, the materials needed to assemble the DIY Safe Capsule can all be bought from local shops. This includes PVC pipe, plastic sheets, elastic cord, nylon cable ties, a positive pressure fan with a filter, a UV light, an electric socket and duct tape.

The resulting system is designed to create clear air circulation inside the cubic container, intaking and expelling air via the filter, with additional sterilisation provided with the UV light, which can be switched on when the user is absent.

An elastic cuff would be installed at points where the neck and wrists would be inserted for comfort and extra safety.


Six Chinese designers devise products for protection against epidemics

Maskerchief by Chen Min

Chen Min's Maskerchief is a multifunctional handkerchief that can be folded into a six-layer cotton gauze mask, in case of emergencies as well as its normal function of wiping and covering the nose.

Chen Min proposed the design as a way of providing "more than just masks" when trying to avoid catching illnesses, while also taking into consideration the environmental factors of using disposable products.

The designer sees the handkerchief as a good alternative to tissues, which he believes have dominated in recent years but without any signs of improvement to public hygiene.


Six Chinese designers devise products for protection against epidemics

Be a Bat Man by Sun Dayong

Sun Dayong looked to the supposed source of the coronavirus – bats – when designing his solution to the infection spreading. His Be a Bat Man mobile safety device comes in the form of a wearable shield made from carbon fibre and PVC film, modelled on the shape of batwings.

A network of UV wires embedded in the plastic body would heat up the surface, sterilising the environment inside the shield for the wearer. The device is also foldable, making it ready to open automatically when the user needs to enter a public environment.


Six Chinese designers devise products for protection against epidemics

Buckle Masks by Above studio

Lu Xu and Zihan Zhang – who make up design studio Above – designed the Buckle Masks with a built-in filter that deepens in colour from white to black as it absorbs more bacteria and dust, with black representing the end of the mask's life.

The duo wanted to improve the design of common protective face masks, which are becoming increasingly popular, by tackling two main issues: their life span and their disposal process.

Four stages of this gradual colour change are printed on the edge of the ventilation hole, allowing the user to compare the colour of the built-in filter element to its outer vent edge to determine when the mask should be replaced.

Once the mask has reached the end of its life, the dark outer layer can be removed by pulling on a green tab at the bottom of the mask, before being replaced with another.


Six Chinese designers devise products for protection against coronavirus

Time-Changing Hand Sanitiser by Pino Wang and Frank Chou

This design for Time-Changing Hand Sanitiser by Pino Wang and Frank Chou sees the liquid's colour change as the user rubs it into their hands, in a bid to make the process of thoroughly washing your hands less boring.

The product aims to encourage people to wash their hands for at least 30 seconds by allowing them to "experience a little magic" as the colour changes from pink to purple and finally to blue. This also lets them know when the correct amount of time has been spent on washing.

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Natalie Liu creates a digital landscape of ever-blooming flowers in Ajna

The video revolves around a hyperreal 3D design of the graphic motif of the lotus – the symbolic representation of the Hindu concept of Ājñā.



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How to find your most creative time of day, and make it count

Cognitive neuroscientist Dr. Sahar Yousef explains how inhibition is the biggest creative blocker, and how we might shape our day to allow ideas to flow.



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Rose Wong on how the practice of drawing “slows me down”

Mainly an editorial illustrator, Rose dedicates part of her practice to personal work always printed with Risograph, adding an entirely different feel to her regular output.



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